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2015-03-16 10:17:06 -04:00
art bump chec~~ 2015-03-16 07:39:54 -04:00
font basix 2015-03-11 20:11:29 -04:00
levels basix 2015-03-11 20:11:29 -04:00
libs wowowowowowowo so much stuff 2015-03-14 05:36:02 -04:00
sounds player ca 2015-03-15 08:00:59 -04:00
_debug_helpers.lua automatically gets bouif pull = true then 2015-03-15 18:45:24 -04:00
_helpers.lua wowowowowowowo so much stuff 2015-03-14 05:36:02 -04:00
art.lua wowowowowowowo so much stuff 2015-03-14 05:36:02 -04:00
artifact.lua automatically gets bouif pull = true then 2015-03-15 18:45:24 -04:00
assorted.lua bump chec~~ 2015-03-16 07:39:54 -04:00
box.lua fixed overlap chec 2015-03-16 08:47:08 -04:00
color.lua WOWOWOWOWOWOWO WI DID IT WOWOWWWWWW WOW 2015-03-15 04:52:18 -04:00
conf.lua wowowowowowowo so much stuff 2015-03-14 05:36:02 -04:00
door.lua automatically gets bouif pull = true then 2015-03-15 18:45:24 -04:00
entity.lua level serializes now 2015-03-16 10:17:06 -04:00
input.lua requires tserial module, minor set up for serizlation 2015-03-16 09:06:51 -04:00
main.lua requires tserial module, minor set up for serizlation 2015-03-16 09:06:51 -04:00
npc.lua fixed overlap chec 2015-03-16 08:47:08 -04:00
player.lua automatically gets bouif pull = true then 2015-03-15 18:45:24 -04:00
room.lua level serializes now 2015-03-16 10:17:06 -04:00
shaders.lua player done, old way 2015-03-15 15:34:17 -04:00
sprite_manager.lua bump chec~~ 2015-03-16 07:39:54 -04:00
switch.lua automatically gets bouif pull = true then 2015-03-15 18:45:24 -04:00
TODO player ca 2015-03-15 08:00:59 -04:00
wall.lua automatically gets bouif pull = true then 2015-03-15 18:45:24 -04:00