chroma_solstice/TODO
0x81c ffa35aec89 player ca
Player.static.sounds = {
switchFail = love.audio.newSource(sounds/switch_fail.wav),
switchSuccess = love.audio.newSource(sounds/switch_success.wav)

}
2015-03-15 08:00:59 -04:00

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FAILED -write ruby script to output json table for processed art
DOnE -fix collision
-flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?)
-decide on dialog trees
YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
ma_e sprites static class vars instead of globals