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art
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idk even anymore
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2026-08-07 01:39:47 -04:00 |
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font
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id_
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2026-08-06 23:15:48 -04:00 |
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level_editor
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misc
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2026-08-07 03:22:28 -04:00 |
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libs
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fixed
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2026-08-06 23:54:49 -04:00 |
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rooms
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misc
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2026-08-07 03:22:28 -04:00 |
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sounds
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id_
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2026-08-06 23:15:48 -04:00 |
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tools
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idk even anymore
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2026-08-07 01:39:47 -04:00 |
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_debug_helpers.lua
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automatically gets bouif pull = true then
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2015-03-15 18:45:24 -04:00 |
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_helpers.lua
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misc
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2026-08-07 03:22:28 -04:00 |
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art.lua
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wowowowowowowo so much stuff
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2015-03-14 05:36:02 -04:00 |
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artifact.lua
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automatically gets bouif pull = true then
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2015-03-15 18:45:24 -04:00 |
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assorted.lua
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basic serialization worx*
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2015-03-17 01:59:14 -04:00 |
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CLAUDE.md
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Add CLAUDE.md project guidance
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2026-08-06 23:15:45 -04:00 |
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color.lua
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basic serialization worx*
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2015-03-17 01:59:14 -04:00 |
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conf.lua
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ma_ing room for level editorgit add -A
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2015-03-17 02:15:28 -04:00 |
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dialogue_manager.lua
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ma_ing room for level editorgit add -A
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2015-03-17 02:15:28 -04:00 |
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door.lua
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we're back baby
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2026-08-07 01:57:48 -04:00 |
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entity.lua
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fix renderer
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2026-08-07 00:40:45 -04:00 |
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generic_moveable.lua
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so we have a lot of it wor_ing properly, now we have to do the thing where it preloads necessary spritesgit add -A
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2026-08-06 23:15:48 -04:00 |
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generic_unmoveable.lua
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id_
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2026-08-06 23:15:48 -04:00 |
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input.lua
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move repeatedly in direction
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2026-08-07 02:01:39 -04:00 |
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main.lua
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misc
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2026-08-07 03:22:28 -04:00 |
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npc.lua
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ma_ing room for level editorgit add -A
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2015-03-17 02:15:28 -04:00 |
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player.lua
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kill dead code
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2026-08-07 01:05:08 -04:00 |
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room.lua
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misc
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2026-08-07 03:22:28 -04:00 |
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shaders.lua
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player done, old way
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2015-03-15 15:34:17 -04:00 |
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switch.lua
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kill dead code
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2026-08-07 01:05:08 -04:00 |
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TODO
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so we fixed up some bugs and restructured the level editor. master fiel.
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2026-08-06 23:15:48 -04:00 |
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world.lua
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misc
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2026-08-07 03:22:28 -04:00 |
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world_seed.lua
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idk even anymore
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2026-08-07 01:39:47 -04:00 |