Commit graph

8 commits

Author SHA1 Message Date
Your Name
7d84f595e4 Replace box variants with a moveable adhesion property
Collapse the spiky/sticky/skewer box-variant assets into a single per-
instance `adhesion` property on any moveable block, chosen in the editor
via a dropdown next to the colour picker and stored in the .sav alongside
the class.

- spiky -> sticky: soft grab on every true edge (goopy shader)
- skewer -> gluey: rigid weld on every true edge (spiked outline)
- old trailing-face sticky is removed; its saves fold into new sticky

Move the spike geometry + drawGlueySprite into shaders.lua, fold drawing
and the adhesion flag into GenericMoveable, and delete the three
Generic{Sticky,Spiky,Skewer} classes and box_variants.lua. Room:createEntity
normalises legacy spiky_/skewer_/sticky_ class prefixes so old saves load,
and serialization emits `adhesion`. World/map previews and the movement
proxy follow the rename.

Backfill rooms/*.sav to the new format via tools/backfill_adhesion.lua
(41 objects across 8 files). Update tests to the two-mode model; the two
tests asserting the removed lateral-shear limitation are dropped and a
legacy-load migration test added. 27/27 pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-21 16:34:01 -04:00
Your Name
c3a2692351 Add spiky box variants 2026-08-11 20:08:58 -04:00
Your Name
f549eaf523 Add directional sticky and skewer box variants 2026-08-11 15:07:11 -04:00
Your Name
5b7ea9ec20 Rebuild level editor sidebar with a fixed virtual-space layout
Replace the fraction-of-window positioning (which overlapped and didn't
scale) with a small layout system: the sidebar is authored in one fixed
virtual coordinate space and rendered at native panel resolution, so
element sizes stay constant relative to the panel at any window size and
fonts scale with it.

- level_editor/layout.lua: sections, scrolling list (with clip + hit-test
  by point), scrollbar. Clip rects are scaled to real canvas pixels.
- Room view split into non-overlapping divs: search/back header, a
  scrollable asset list (replaces the old row-paging + forward buttons),
  a status strip, and a compact bottom control cluster.
- Mouse wheel scrolls the list; clicks map from window coords into the
  virtual space via the same transform used to render.
- Sidebar canvas is panel-sized and blitted 1:1 (nearest filter, never
  averaged) to stay crisp; editorDraw runs under a scale transform.
- Center text-only fields (level name) in their rect.

Also carried in main.lua (share the file, can't split cleanly here):
narrator require path fixed via love.filesystem.setRequirePath; sfxr
static uses waveform=NOISE again after the field rename; low-pass +
lower volume on the static loop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 12:24:54 -04:00
Your Name
c92c0f6ff7 fix state thigns and port to love11 2026-08-07 20:56:55 -04:00
Your Name
febaaaacc7 idk even anymore 2026-08-07 01:39:47 -04:00
Your Name
a9af97925e fixed 2026-08-06 23:54:49 -04:00
0x81c
01d272981e id_ 2026-08-06 23:15:48 -04:00