id_
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d5a60336f5
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4 changed files with 35 additions and 11 deletions
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@ -4,7 +4,7 @@ function Entity:initialize(t)
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self.gridX, self.gridY = t.x, t.y
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self.gridSize = {x = t.sizeX, y = t.sizeY}
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self.color = Color:new(t.color)
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self.collision = t.collision
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self.collision = t.collision --either "none", "moveable", "unmoveable"
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end
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function Entity:atGridPos(x, y)
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18
main.lua
18
main.lua
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@ -6,24 +6,34 @@ require "room"
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require "player"
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function love.load()
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_initLoveDefaults()
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_initDefaults()
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_initGridVars()
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loadSprites()
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inputTimer = Timer.new()
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player = Player:new(2, 1, "green")
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currentRoom = Room:new{
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player = {
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red = {x = 3, y = 5},
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green = {x = 4, y = 3},
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blue = {x = 3, y = 10}
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}
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}
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end
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function love.update(dt)
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Input:handler()
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currentRoom:update()
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end
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function love.draw()
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player:draw()
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love.graphics.setBlendMode("screen")
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currentRoom:draw()
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end
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function _initLoveDefaults()
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function _initDefaults()
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love.graphics.setDefaultFilter("linear", "nearest")
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width = love.graphics.getWidth()
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@ -14,6 +14,8 @@ function Player:initialize(x, y, color)
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})
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self.sprite = playerSprite
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print("i exist!!")
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end
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function Player:update()
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22
room.lua
22
room.lua
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@ -1,4 +1,5 @@
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Room = class("Room")
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require "player"
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function Room:initialize(t)
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@ -6,18 +7,28 @@ function Room:initialize(t)
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self.name = t.name
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self.player = {}
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for color, coords in ipairs(t.playerColors) do
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for color, coords in pairs(t.player) do
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self.player[color] = Player:new(coords.x, coords.y, color)
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end
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local crate
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local box
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local blox
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local tile
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end
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function Room:update(dt)
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for color, player in pairs(self.player) do
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player:update(dt)
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end
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end
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function Room:draw()
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for color, player in pairs(self.player) do
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player:draw()
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end
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function Room:update()
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end
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function Room:tick()
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@ -29,6 +40,7 @@ function Room:nextRoomCheck()
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end
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function nextRoom()
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print("next room!!!")
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-- currentRoom = Room:new{
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-- }
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