chroma_solstice/room.lua
2015-03-11 21:41:02 -04:00

47 lines
No EOL
649 B
Lua

Room = class("Room")
require "player"
function Room:initialize(t)
self.exits = t.exits
self.name = t.name
self.player = {}
for color, coords in pairs(t.player) do
self.player[color] = Player:new(coords.x, coords.y, color)
end
local crate
local box
local blox
local tile
end
function Room:update(dt)
for color, player in pairs(self.player) do
player:update(dt)
end
end
function Room:draw()
for color, player in pairs(self.player) do
player:draw()
end
end
function Room:tick()
self:nextRoomCheck()
end
function Room:nextRoomCheck()
end
function nextRoom()
print("next room!!!")
-- currentRoom = Room:new{
-- }
end