basic serialization worx*

*
This commit is contained in:
0x81c 2015-03-17 01:59:14 -04:00
parent d76ace8f69
commit 973a8ab25b
41 changed files with 162 additions and 82 deletions

10
TODO
View file

@ -10,4 +10,12 @@ YES -should puzzles be sort of secondary to exploration? li_e should most of
all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
ma_e sprites static class vars instead of globals
ma_e sprites static class vars instead of globals (?)
so instead of having the exits be a part of the room save, they should be a separate save, e.g., exits.sav w/ a table li_e this:
{
room_name = {top = room_name2, bottom = room_name3}
}
why?? b/c this allows us to visually arrange levels and not have to open every adjacent file (as much as 4!!) and edit them
go for the feeling of the beginning of eternal sunshine w/ joel's narration, maybe a sense of desperation (does this require urgency?? should the game be time-limited li_e majora's mas_? lol)