21 lines
No EOL
1.2 KiB
Text
21 lines
No EOL
1.2 KiB
Text
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FAILED -write ruby script to output json table for processed art
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DOnE -fix collision
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-flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?)
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-decide on dialog trees
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YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
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all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
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ma_e sprites static class vars instead of globals (?)
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so instead of having the exits be a part of the room save, they should be a separate save, e.g., exits.sav w/ a table li_e this:
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{
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room_name = {top = room_name2, bottom = room_name3}
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}
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why?? b/c this allows us to visually arrange levels and not have to open every adjacent file (as much as 4!!) and edit them
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go for the feeling of the beginning of eternal sunshine w/ joel's narration, maybe a sense of desperation (does this require urgency?? should the game be time-limited li_e majora's mas_? lol) |