Making a lane one row cost the thing a row was for. A clip stopped being a row, so there was no longer any way to open a clip and see what was inside it, and the inside of a drawing — the most ordinary thing in the document — became reachable only by opening it as its own tab. This is that capability back, from the root timeline, down as far as it goes. An expanded lane opens exactly ONE clip: the selected one. Its own keys, then the lanes and nodes of the symbol it places, then theirs, each mapped into this ruler by the recursive walk that was already there. Twelve clips in a lane still cost one row, and inspection costs one branch rather than twelve. Two things that only showed up once it ran. The portal is chosen by the whole LINEAGE of the selection and not by the selected id: selecting a shape inside the clip — or the end of its span — is still working inside that clip, and matching the id alone shut the portal the instant anything under it was touched. And selecting now waits for the pointer to come UP, because selecting on the way down re-drew the timeline before the gesture had said anything: it shut the portal holding the lane being dragged INTO, out from under the pointer. A HELD clip opens too, which the old row walk never did either. `source-time` is nil for a hold, so the walk stopped there and the contents of every drawing were invisible from here. Its rows are shown across the hold — which is when the node is on screen — and marked `:unmapped?`: no keys, and no draggable edges, because a frozen clock gives no frame inside it a place on this ruler. Refusing to place the keys is the honest half; refusing to show the rows was not. Double-clicking a clip opens the symbol it places as a tab, as double-clicking the same symbol in the pool does. That was already written and had never once run: the track captures the pointer for a slide, so the click and double-click that follow are delivered to the track and never to the block. The track now resolves them itself. Fixing the delivery exposed two more: `symbol/lineage` reported a `parent cycle` for any id in a symbol with NO nodes, because a one-element chain is longer than zero nodes — and opening a symbol left the selection pointing into the symbol being left, which the breadcrumb and the inspector then tried to resolve. The editor unmounted. Both are fixed where they were wrong, and the browser test asserts the editor is still standing afterwards. Audio is a clip in a lane like everything else. A dropped sound lands in one and is trimmed and moved by the same commands; a lane holds picture or sound and not both, which is the explicit capability the model asked for rather than a guess per frame. The refusal lives in the commands and not only in validation, because placement claims time: `blank` would have deleted the sound to make room for the picture and left a perfectly valid document behind. What is in a lane of the open symbol is drawn as a lane; what is nested inside a placed symbol is still flattened by `audio-tracks`, so no sound is on two rows. Everything that enters the timeline now enters a lane: a converted take, a symbol brought in from another project, a sound. One rule answers where — `lane-destination` — and every symbol is born with a lane for it to answer with. An unaimed drop fills an EMPTY lane rather than taking an occupied one nobody pointed at, because the alternative is trimming away what was there to make room for what was dropped. Shift during a clip-body drag means the other intention: put this node INSIDE the symbol the clip under the pointer places, through `nest/move-node`, which is what keeps the world transform and the root timing. Overlap cannot say which of the two is meant — dropping on occupied time already means claiming it — so the person says, and a label by the pointer says it back. The label asks `nest/move-refusal`, the same check the command makes, so it cannot promise what the drop would refuse. Today it refuses more than it allows: both clips have to be on screen at one frame, which two clips in one lane never are, and a held destination has no clock to move through at all. `docs/lane-nesting-notes.md` argues that the second refusal is stronger than the facts require and says what would settle it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
250 lines
15 KiB
Markdown
250 lines
15 KiB
Markdown
# Lane and symbol-clip handoff
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Status (2026-10-01): the timeline is the one timing interface. A lane is a
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generic non-overlapping row of symbol clips; it is not a special drawing type.
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Dropping a library symbol makes a naturally playing clip, while creating a new
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empty symbol makes a one-frame held clip at the playhead. With no destination
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lane, either operation creates one. Existing legacy root symbol rows can be
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dragged into a lane. Blocks move by mouse; edge drags claim time by trimming
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neighbors; Shift-edge drags ripple every later clip; and the center of a shared
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cut composes the two edge edits into a rolling edit. Linked audio follows picture
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moves while its edges remain independently trimmable.
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The commits beginning at `3d3c1bb` are the argument for the model and are worth
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reading before touching what they did — they are the design record, more than
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this file is.
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3d3c1bb An occurrence is a node, with a clock of its own
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9446829 Reuse, duplicate and make unique: deciding what is shared
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26517af A position is an argument, not another command
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94c0a21 A correction is a layer, and a layer's values are a channel
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72b57e3 Regenerate the base, keep the hand work, and say when you cannot
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76106d3 The shot is as long as somebody said it was
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598c186 One word for one thing: it is a cel
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## Read first, in this order
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1. [The Lane Model](lane-model.md) — the design, and the status note under
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*Proof obligations* says what is built. It supersedes `animation-model.md`,
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`timing-model.md` and `architecture.md` wherever they overlap.
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2. `frontend/src/arthur/domain/lane.cljs` — every command, and the reasoning in
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its docstrings.
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3. `frontend/test/arthur/domain/lane_test.cljs` — what the model is asserted to
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do. It is the fastest way to see the shapes.
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4. `frontend/src/arthur/domain/channel.cljs`, the correction-layer section.
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## Vocabulary — one word for one thing
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Renamed in `598c186`, after four words had accumulated for one object. Use these
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and do not reintroduce the others.
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| word | means |
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| --- | --- |
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| instance | the `:kind`. The general thing, anywhere in a document |
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| clip | an instance in a lane. It can hold one source frame or play a symbol naturally |
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| cel | specifically a one-frame source held over a clip's duration; the empty-symbol/drawing creation policy |
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| lane | a group with `:layout :sequence` |
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| drawing | content authored into a symbol; not a different timeline node type |
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| placement | ONLY where a node sits: `nest/placement`, and the transform that puts a face on the stage. Never the node itself |
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`occurrence` and `exposure` are not words for a cel. **`exposure` means something
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else and still does**: `:time :expose` is how many frames each step of a subtree
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lasts, which is what shooting on twos is — `node/expose`, `clock/exposed-frame`,
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`subs/render ::exposure`. Keeping these apart is why the block is called a cel.
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`:layout :sequence` stays as the field, and is the one place two words are kept
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on purpose: the layout names the RULE — children follow one another and may not
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overlap — and a group carrying it is called a lane. `node/lane?` is where they
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meet.
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## Decisions already made — do not re-litigate
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These were each argued out and are load-bearing. Changing one is a design
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decision, not a cleanup.
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- **The shot length is authored.** `:frames` is the symbol's window; the
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occupied extent of its lanes is a different fact derived from the cels. A
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command grows the window only when the caller passes `:extent :grow-symbol`,
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and never shrinks it. Blanking the end of a shot leaves empty frames at the
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end, because deriving the window from the extent would make deleting the last
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drawing silently shorten the film. `lane/finish`.
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- **Placing ripples; overwrite is `blank` then non-rippling placement.**
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`lane/overwrite-drawing` composes those pieces as one transaction. Insertion
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retains its ripple rule; overwrite does not move any surviving cel.
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- **A position inside a cel refuses and names `split`.** One command must not
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quietly perform two. The UI offers the retry.
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- **A correction has no time space of its own.** Its `:support` and its values'
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keys are in the frames the base channel's keys are in — the node's. A
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correction on a lane is in lane frames and reaches across the drawings under
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it; one on a cel travels with that cel. Ownership already answered it.
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- **A layer's values are a channel.** Constant, ramp and return motion are one
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mechanism. Do not add a second way to say what a value is over time.
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- **A conflict is not a `problem`.** A document whose topology outgrew a
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correction loads, evaluates and saves; `clip/conflicts` lists the decisions
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waiting for a person. `problems` means the document will not load.
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- **Refuse rather than guess.** Every command returns `{:clip :selection}` or
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`{:refused why}`, never a half-applied edit. Where the model needs a choice
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nobody has made, refusing and saying why is the behaviour, not a placeholder.
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- **A clip is not a row.** Rows, expansion and selection are editor state. The
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document has never known about rows and must not learn — which is what let
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the row model change three times in one sitting (blocks, then a
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selected-clip portal, then sound lanes under the audio heading) without
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touching a single document.
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- **A lane is generic.** Drawing creation, library placement, and adopting an
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existing root instance all produce the same child instance shape. The only
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difference is playback policy: a new empty drawing holds source frame zero;
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a dropped library symbol plays at speed one.
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- **Every symbol is born with a lane,** `clip/lane-node`, id `:lane`. A symbol
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with none had nowhere to drop a thing, which made the first drop into any
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symbol a special case. An unaimed drop fills an EMPTY lane that is already
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there and otherwise makes a new one; it never takes an occupied lane nobody
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pointed at, because placement claims time and would trim or delete what was
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in it.
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- **Placement claims time.** Lanes never store overlaps. A new or extended clip
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trims, removes, or splits whatever previously owned the claimed interval.
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Real compositing overlap uses another lane, where ordering remains explicit.
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## The timeline opens the whole document
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Expanding a lane opens exactly one clip — the selected one — and that portal
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opens the lanes and nodes of the symbol it places, recursively, mapped into
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the open symbol's ruler. The portal follows the LINEAGE of the selection, so
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working on something nested keeps the rows that revealed it open. A held clip
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opens too, with its rows marked `:unmapped?`: shown across the hold, with no
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keys and no draggable edges, because a frozen clock gives its frames no place
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on this ruler. `docs/lane-nesting-notes.md` has the reasoning and what is
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still missing.
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Double-clicking a clip opens the symbol it places as a tab, the same as
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double-clicking that symbol in the pool. Shift while dragging a clip body
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turns the temporal move into a structural one — see the nesting notes for why
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that is mostly refused today.
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## Current timeline interaction
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- Creating a symbol inside an aimed lane creates a one-frame held clip at the
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playhead. With no aimed lane it first creates a lane. Drawing a polygon uses
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the existing clip there or creates the same one-frame clip when the frame is
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empty.
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- Dropping any library symbol into a lane creates a natural-duration playing
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clip. Dropping it on unclaimed timeline or stage space first creates a lane.
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- Dragging a clip body moves it. A linked audio node follows a picture move;
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moving or trimming the audio itself remains independent.
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- Dragging a right edge changes its endpoint. Growth consumes adjacent spans
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instead of overlapping them. Shift-drag inserts or removes lane time by moving
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every later clip by the same delta.
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- At a shared boundary, the left and right hit zones trim one side. The center
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is a rolling edit: right-edge resize followed by left-edge resize at one frame.
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- Split, trim-in, and trim-out are direct buttons and are disabled without an
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editable selected span. Movement is a mouse gesture, not a toolbar command.
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## Next steps, in order
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The implemented correction slice and its remaining UI limits are recorded in
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[Correction authoring](correction-authoring-plan.md).
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1. **Slip source and retime.** Both have real design questions open and the doc
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says to refuse rather than approximate: retime needs a defined warp and
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interpolation behaviour, and is not moving keys whose numbers happen to fall
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inside a selection.
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2. **Deleting reused content.** Reference discovery exists (`node/sources`,
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`clip/places`, `clip/contains-symbol?`); the policy does not.
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3. **Displayed-range correction gestures.** The first correction panel asks for
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explicit owner frames. Dragging a range in a retimed/nested view still needs
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a proved mapping; do not make it snap through floors or loops.
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4. **Collaboration.** `lane-model.md` is explicit that one leaf per channel does
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NOT solve two people editing different keys of the same channel. No conflict
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policy exists for that.
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## Mechanisms to reuse — these keep paying out
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- **`:span` is in the node's OWN frames** and `:time` says where they land in
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the lane. Moving an edge of a cel is therefore one write to `:span`, with
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`:time` and `:playback` untouched. This is why split costs nothing, why the
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two halves of a split go on meaning what the one cel meant, why trimming the
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front of a playing insert starts it later into its animation instead of
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restarting it, and why extending a hold leaves lane keys alone. `lane/local`
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and `lane/edged` are the whole geometry; trim, split and blank are all it.
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- **`lane/finish`** is the one commit path: it validates, applies the shot-length
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policy, and returns the refusal. New commands go through it.
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- **`:required-frames` plus the retry event** is the pattern for "this needs a
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decision you have not made": the domain reports what it would need, the UI
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offers one button. `events/ui/lane-retry`.
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- **`lane/lane-frame`** converts a symbol frame to a lane frame, or returns nil
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through a stepped or looping lane where there is no single answer. Nil refuses;
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it never snaps.
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- **`channel/conflict-with`** is the rule for whether one offset fits a base,
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used by `conflicts` and regeneration. Validation additionally follows prior
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replacement layers, so it cannot approve a stack that throws when read.
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- **Generated sampling applies to the base, not the hand correction.** Picture
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rate and pose selection may choose an earlier generated frame; correction
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support and values still read the node's current authored frame.
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- **Correction commands live in `domain/correction.cljs`.** IDs come from the
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event caller; the pure command materializes default transform channels,
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appends one layer, and validates the complete document. The inspector authors
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rotation and position offsets in explicit owner frames. One Apply is one undo
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step. `channel/reconcile` is the shared ordered-stack compatibility rule used
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by validation, conflict reporting, and regeneration.
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- **Two test patterns worth copying.** `the-cursor-agrees-with-the-specification-in-any-frame-order`
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holds the optimized cursor to `value-at` in forward, backward and random order
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— add a case to it for any new channel shape. And `drawn` in `lane_test`
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samples every frame before and after an edit, which is how split and trim are
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proved to change nothing: state a claim as "the same picture" rather than as
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numbers computed by hand.
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## Known gaps and traps
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- **Audio is a clip in a lane too, and a lane holds one kind.** A sound placed
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from the pool lands in a lane and is moved and trimmed by the same commands
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as picture. The capability the earlier note asked for is the homogeneity
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rule rather than a field: `symbol/lane-problems` refuses a lane holding both
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kinds, and `lane/place-symbol` and `lane/adopt` refuse BEFORE claiming time,
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because placement claims time and would otherwise have deleted the sound to
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make room for the picture and left a valid document behind. Audio nested
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inside a placed symbol — a take's own sound — is still shown flattened by
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`nest/audio-tracks`; what is in a lane of the open symbol is drawn as a lane
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and not flattened twice.
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- **`:z` is required on cels and means nothing there.** A lane never has two
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cels on one frame, so draw order between them cannot matter. `node/problems`
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requires `:z` on every node uniformly, which is its own kind of simplicity —
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but the field is noise on a cel.
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- **`channel/offset-onto` throws** on a shape mismatch that no regeneration has
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recorded as a conflict. That is deliberate — a correction that silently does
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not take is the failure the design exists to prevent, and `channel/problems`
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catches the authored case — but it is a throw in the read path, so any new
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producer of layers must not create a mismatched one.
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- **`docs/timing-handoff.md` is a separate, unreconciled thread.** Performance-
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pose selection and plate drawings/tracing, instance-specific picture-rate
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requests, `pose/put-cut` addressing only `:main`. It predates the lane model
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and nobody has squared the two.
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- **Slip and retime are still absent.** The timeline action strip now applies
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split/trim uniformly to a selected root or lane clip, but source-time slip and
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retime still need their own proved semantics before they become controls.
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- **`shadow-cljs release app` clobbers the dev bundle.** Both builds write
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`../static/arthur/js`, which Django serves, and the optimized build does not
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export the `arthur` global — so after a release the browser tests fail with
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`ReferenceError: arthur is not defined`. Run `npx shadow-cljs compile app` to
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restore it. A running `watch app` does not notice; it rebuilds on the next
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source change.
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## Running it
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From `frontend/`:
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npx shadow-cljs compile test && node out/node-tests.js # 469 tests, 9,592 assertions
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npx shadow-cljs compile app # the bundle Django serves
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npx shadow-cljs release app # then `compile app` again — see above
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The browser tests need the Django dev server up (`mise exec -- python manage.py
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runserver 8778` from the repo root) and a compiled dev bundle:
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node --experimental-websocket test/browser/lane.mjs # generic symbol-lane flow
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CHROME=/usr/bin/chromium node --experimental-websocket test/browser/take.mjs
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`take.mjs` defaults to a macOS Chrome path, hence `CHROME=`. It writes a real
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project to the local server by design; `lane.mjs` never writes to the server.
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From the repo root: `mise exec -- python manage.py test clips` — 56 tests.
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Documents are schema 3. A version 2 document is not read and nothing converts
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one; there is no backward compatibility to preserve anywhere in this work.
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