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5 commits

Author SHA1 Message Date
Your Name
60c4096d2f feat: who's viewing, and ad-hoc parties that watch together
The project socket already carried scene deltas; it now also carries presence.
The top bar grows a Google-Docs-style cluster of faces, and the menu behind it
groups the room into parties, then everyone flying solo, with a Join on each.

A party has no host — you only join one. Joining someone solo adopts *their
cid* as the party id, so two people clicking Join in the same instant converge
instead of minting two parties of one, and the party outlives whoever was
joined first. Everyone in it drives everyone else: a jump, a scrub or a play
from any member moves all the others. That's why being joined needs consent
("Let others join me", on by default, remembered) and why Leave is one click.

Ordering was the thing to get right. A save is a PUT and a jump rides the
socket, so "create an annotation, then jump into it" can arrive at a peer in
the wrong order. Rather than truncate the stack and strand them at the root, a
nav naming a group we haven't been told about is parked and replayed the
moment the delta lands. Authoring parks it for the same reason: a draft
detaches you from the party so hunting for marks is nobody else's business,
and closing the form replays the park, putting you exactly where the party got
to. Deleting a timeline someone is standing in now pops them out too.

Playback ticks stay off the wire — every member runs the same clip off its own
clock, so streaming positions would only fight them. Only deliberate moves and
transport changes go out, and a play we started because a peer did isn't
echoed back at them.

The socket now reconnects with backoff and, on the way back, re-states the
party id it was carrying and pulls the scene it missed. That catch-up is
deliberately additive: "absent from the server" can also mean "saved a moment
ago", and a wrong deletion costs someone their work.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 16:21:55 -04:00
Your Name
4ae79b6422 refactor: anchor annotation marks to clips and unify visibility edges 2026-09-17 15:10:52 -04:00
Your Name
3d3b031332 feat: add route state and merge patches 2026-06-29 14:24:49 -04:00
Your Name
60fb4df795 Merge scene saves as per-id deltas instead of clobbering
PUT now takes {changed, deleted} and merges per annotation id, so concurrent
edits to different annotations both survive; same-annotation edits are
last-write-wins by arrival. No version/locking. No-op saves don't write a
revision. Tests cover merge, LWW, stale-client safety, attribution
(server-stamped/spoof-resistant, creator preserved), revisions, and access.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 01:34:52 -04:00
Your Name
57ef570539 Add Django backend: users, admin, OTIO + scene persistence
A Project (owner, OTIO file, fps, scene JSON) persists the timeline. Session
API: list projects, GET/PUT scene, serve OTIO. Admin manages users/projects;
seed_demo creates a project from the bundled one_two_three.otio.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 23:45:49 -04:00