chroma_solstice/player.lua
0x81c ffa35aec89 player ca
Player.static.sounds = {
switchFail = love.audio.newSource(sounds/switch_fail.wav),
switchSuccess = love.audio.newSource(sounds/switch_success.wav)

}
2015-03-15 08:00:59 -04:00

50 lines
No EOL
1 KiB
Lua

require "entity"
Player = class("Player", Entity)
Player.static.sounds = {
switchFail = love.audio.newSource("sounds/switch_fail.wav"),
switchSuccess = love.audio.newSource("sounds/switch_success.wav")
}
function Player:initialize(x, y, activeColors)
Entity.initialize(self, {
x = x,
y = y,
color = "white",
collision = "none", --player can't push other player
sprite = playerSprite
})
self.activeColors = activeColors or {"red", "green", "blue"}
end
function Player:setActiveColors(colorArray)
self.activeColors = colorArray
end
function Player:getActiveColors()
return self.activeColors
end
function Player:update()
end
function Player:playSwitchSound(success)
local sound
if success then
sound = Player.sounds.switchSuccess
else
sound = Player.sounds.switchFail
end
sound:stop()
sound:play()
end
function Player:draw()
for _, color in ipairs(self.activeColors) do
love.graphics.setColor(gColor[color]:set())
local p = self:getDrawPos()
love.graphics.draw(self.sprite, p.x, p.y, 0, drawScale, drawScale)
end
end