chroma_solstice/entity.lua
2015-03-15 04:52:18 -04:00

91 lines
No EOL
2.1 KiB
Lua

Entity = class("Entity")
function Entity:initialize(t)
self.x, self.y = t.x, t.y
self.spriteSize = {w = t.sprite:getWidth(), h = t.sprite:getHeight()}
self.size = {w = self.spriteSize.w / 16, h = self.spriteSize.h / 16}
self.color = Color:new(t.color)
self.collision = t.collision --"none", "moveable", "unmoveable"
self.sprite = t.sprite
self.shaAmount = t.sha or 1
end
function Entity:getCollision()
return self.collision
end
function Entity:atGridPos(x, y)
-- we probably don't need this anymore
local size = self:getGridSize()
if x >= self.x and y >= self.y and x < self.x + size.x and y < self.y + size.y then
return true
end
return false
end
function Entity:getOccupiedCells(coords)
--we have this offset so we can project what a movement would do
local offset = coords or {x = 0, y = 0}
local box = self:getGridBox()
local cells = {}
for i = box.x + offset.x, box.x + box.w - 1 + offset.x do
for j = box.y + offset.y, box.y + box.h - 1 + offset.y do
table.insert(cells, {x = i, y = j})
end
end
return cells
end
function Entity:getDrawBox()
local drawPos = self:getDrawPos()
return {x = drawPos.x, y = drawPos.y, w = self.spriteSize.w * drawScale, h = self.spriteSize.h * drawScale}
end
function Entity:getGridBox()
return {x = self.x, y = self.y, w = self.size.w, h = self.size.h}
end
function Entity:getGridPos()
return {x = self.x, y = self.y}
end
function Entity:getDrawPos()
local gridPos = self:getGridPos()
return {
x = (gridPos.x - 1) * width / gridWidth + self:sha(),
y = (gridPos.y - 1) * height / gridHeight + self:sha()
}
end
function Entity:getGridSize()
return {x = self.size.w, y = self.size.h}
end
function Entity:tick()
end
function Entity:draw()
love.graphics.setColor(self.color:set())
local p = self:getDrawPos()
love.graphics.draw(self.sprite, p.x, p.y, 0, drawScale, drawScale)
end
function Entity:canMove()
if self.collision == "unmoveable" then
return false
end
return true
end
function Entity:move(axis, direction)
self[axis] = self[axis] + direction
end
function Entity:sha()
return math.random(-worldSha, worldSha) * .5
end