chroma_solstice/libs/hump/spec/timer_spec.lua
Your Name 03532d29e4 Vendor libs/hump, sfxrlua, json4lua, narrator as real files
These were committed as empty submodule gitlinks with no .gitmodules,
so the folders were never populated and the game could not load
(require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator).
Checked out each at its pinned commit and vendored the files, matching
the existing bundled-libs convention. Removed the junk libs/libs/ tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-11 11:37:09 -04:00

73 lines
1.6 KiB
Lua

local timer = require 'timer'()
describe('hump.timer', function()
it('runs a function during a specified time', function()
local delta, remaining
timer:during(10, function(...) delta, remaining = ... end)
timer:update(2)
assert.are.equal(delta, 2)
assert.are.equal(8, remaining)
timer:update(5)
assert.are.equal(delta, 5)
assert.are.equal(3, remaining)
timer:update(10)
assert.are.equal(delta, 10)
assert.are.equal(0, remaining)
end)
it('runs a function after a specified time', function()
local finished1 = false
local finished2 = false
timer:after(3, function(...) finished1 = true end)
timer:after(5, function(...) finished2 = true end)
timer:update(4)
assert.are.equal(true, finished1)
assert.are.equal(false, finished2)
timer:update(4)
assert.are.equal(true, finished1)
assert.are.equal(true, finished2)
end)
it('runs a function every so often', function()
local count = 0
timer:every(1, function(...) count = count + 1 end)
timer:update(3)
assert.are.equal(3, count)
timer:update(7)
assert.are.equal(10, count)
end)
it('can script timed events', function()
local state
timer:script(function(wait)
state = 'foo'
wait(1)
state = 'bar'
end)
assert.are.equal('foo', state)
timer:update(0.5)
assert.are.equal('foo', state)
timer:update(1)
assert.are.equal('bar', state)
end)
it('cancels and clears timer functions', function()
pending('to be tested...')
end)
it('tweens', function()
pending('to be tested...')
end)
end)