These were committed as empty submodule gitlinks with no .gitmodules, so the folders were never populated and the game could not load (require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator). Checked out each at its pinned commit and vendored the files, matching the existing bundled-libs convention. Removed the junk libs/libs/ tree. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
81 lines
2.2 KiB
JSON
81 lines
2.2 KiB
JSON
{
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"Lua.diagnostics.globals": [
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"unpack",
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"loadstring",
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"describe",
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"it",
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"msg",
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"sound",
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"hash",
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"vmath",
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"gui",
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"socket",
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"sys",
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"render",
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"go",
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"factory",
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"resource",
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"pprint",
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"timer",
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"particlefx",
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"spine",
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"sprite",
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"json",
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"window",
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"physics"
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],
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"Lua.diagnostics.disable": [
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"trailing-space",
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"redefined-local",
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"deprecated",
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"lowercase-global"
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],
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"Lua.completion.callSnippet": "Replace",
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"Lua.completion.keywordSnippet": "Replace",
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"Lua.completion.showWord": "Fallback",
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"Lua.completion.autoRequire": false,
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"[lua]": {
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"editor.defaultFormatter": "sumneko.lua"
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},
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"glsllint.additionalStageAssociations": {
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".fp": "frag",
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".vp": "vert"
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},
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"files.associations": {
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"*.project": "ini",
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"*.script": "lua",
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"*.gui_script": "lua",
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"*.render_script": "lua",
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"*.editor_script": "lua",
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"*.fp": "glsl",
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"*.vp": "glsl",
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"*.go": "textproto",
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"*.animationset": "textproto",
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"*.atlas": "textproto",
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"*.buffer": "json",
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"*.camera": "textproto",
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"*.collection": "textproto",
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"*.collectionfactory": "textproto",
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"*.collectionproxy": "textproto",
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"*.collisionobject": "textproto",
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"*.display_profiles": "textproto",
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"*.factory": "textproto",
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"*.gamepads": "textproto",
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"*.gui": "textproto",
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"*.input_binding": "textproto",
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"*.label": "textproto",
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"*.material": "textproto",
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"*.mesh": "textproto",
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"*.model": "textproto",
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"*.particlefx": "textproto",
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"*.render": "textproto",
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"*.sound": "textproto",
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"*.spinemodel": "textproto",
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"*.spinescene": "textproto",
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"*.sprite": "textproto",
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"*.texture_profiles": "textproto",
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"*.tilemap": "textproto",
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"*.tilesource": "textproto",
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"*.manifest": "textproto"
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}
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}
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