20 lines
No EOL
433 B
Lua
20 lines
No EOL
433 B
Lua
require "entity"
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Switch = class("Switch", Entity)
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function Switch:initialize(x, y, color)
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Entity.initialize(self, {
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x = x,
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y = y,
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color = color,
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collision = "none", --switches are floor elements that can't be pushed or bloc movement!!
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sprite = switchSprite[color]
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})
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self.activated = false
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end
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function Switch:activate()
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if self.activated == false then self.activated = true end
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print("i am: ", self.activated)
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end |