chroma_solstice/switch.lua

20 lines
No EOL
433 B
Lua

require "entity"
Switch = class("Switch", Entity)
function Switch:initialize(x, y, color)
Entity.initialize(self, {
x = x,
y = y,
color = color,
collision = "none", --switches are floor elements that can't be pushed or bloc movement!!
sprite = switchSprite[color]
})
self.activated = false
end
function Switch:activate()
if self.activated == false then self.activated = true end
print("i am: ", self.activated)
end