Collapse the spiky/sticky/skewer box-variant assets into a single per-
instance `adhesion` property on any moveable block, chosen in the editor
via a dropdown next to the colour picker and stored in the .sav alongside
the class.
- spiky -> sticky: soft grab on every true edge (goopy shader)
- skewer -> gluey: rigid weld on every true edge (spiked outline)
- old trailing-face sticky is removed; its saves fold into new sticky
Move the spike geometry + drawGlueySprite into shaders.lua, fold drawing
and the adhesion flag into GenericMoveable, and delete the three
Generic{Sticky,Spiky,Skewer} classes and box_variants.lua. Room:createEntity
normalises legacy spiky_/skewer_/sticky_ class prefixes so old saves load,
and serialization emits `adhesion`. World/map previews and the movement
proxy follow the rename.
Backfill rooms/*.sav to the new format via tools/backfill_adhesion.lua
(41 objects across 8 files). Update tests to the two-mode model; the two
tests asserting the removed lateral-shear limitation are dropped and a
legacy-load migration test added. 27/27 pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
require "entity"
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GenericMoveable = class("GenericMoveable", Entity)
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function GenericMoveable:initialize(x, y, color, sprite, name, cellShape, adhesion)
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Entity.initialize(self, {
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name = name,
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x = x,
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y = y,
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color = color,
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collision = "moveable",
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sprite = sprite,
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cellShape = cellShape,
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adhesion = adhesion
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})
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end
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function GenericMoveable:update()
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end
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-- Adhesion drives the look as well as the mechanic: gluey blocks get spiked
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-- teeth on their true contour, sticky blocks get the wobbling goopy shader, and
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-- plain moveables draw normally.
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function GenericMoveable:draw(channel)
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local sprite = self.sprites[channel]
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if not sprite then return end
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love.graphics.setColor(gColor[channel]:set())
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local p = self:getDrawPos()
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local x = p.x + self.drawOffset.x * drawScale
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local y = p.y + self.drawOffset.y * drawScale
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if self.adhesion == "gluey" and drawGlueySprite then
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drawGlueySprite(sprite, self:getCellShape(), x, y, drawScale)
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elseif self.adhesion == "sticky" and drawGoopySprite then
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drawGoopySprite(sprite, x, y, drawScale)
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else
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love.graphics.draw(sprite, x, y, 0, drawScale, drawScale)
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end
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end
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function GenericMoveable:tick()
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end
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