chroma_solstice/entity.lua
2015-03-14 05:36:02 -04:00

77 lines
No EOL
1.9 KiB
Lua

Entity = class("Entity")
function Entity:initialize(t)
self.x, self.y = t.x, t.y
self.spriteSize = {w = t.sprite:getWidth(), h = t.sprite:getHeight()}
self.size = {w = self.spriteSize.w / 16, h = self.spriteSize.h / 16}
self.color = Color:new(t.color)
self.collision = t.collision --"none", "moveable", "unmoveable"
self.sprite = t.sprite
self.shaAmount = t.sha or 1
end
function Entity:atGridPos(x, y)
-- print(x, y, self.x, self.y, self.x + self.size.x, self.y + self.size.y)
local size = self:getGridSize()
if x >= self.x and y >= self.y and x < self.x + size.x and y < self.y + size.y then
return true
end
return false
end
function Entity:getDrawBox()
local drawPos = self:getDrawPos()
return {x = drawPos.x, y = drawPos.y, w = self.spriteSize.w * drawScale, h = self.spriteSize.h * drawScale}
end
function Entity:getGridPos()
return {x = self.x, y = self.y}
end
function Entity:getDrawPos()
local gridPos = self:getGridPos()
return {
x = (gridPos.x - 1) * width / gridWidth + self:sha(),
y = (gridPos.y - 1) * height / gridHeight + self:sha()
}
end
function Entity:getGridSize()
return {x = self.size.w, y = self.size.h}
end
function Entity:tick()
end
function Entity:draw()
love.graphics.setColor(self.color:set())
local p = self:getDrawPos()
love.graphics.draw(self.sprite, p.x, p.y, 0, drawScale, drawScale)
end
function Entity:isAlignedWithPlayerMovement(axis, pos, direction)
-- print(axis, pos[axis], self:getGridPos()[axis], self:getGridPos()[axis] + self.size[axis])
if self:getGridPos()[axis] <= pos[axis] and self:getGridPos()[axis] + self:getGridSize()[axis] > pos[axis] then
print("true!!")
return true
end
return false
end
function Entity:canMove()
if self.collision == "unmoveable" then
return false
end
return true
end
function Entity:move(axis, direction)
self[axis] = self[axis] + direction
end
function Entity:sha()
return math.random(-worldSha, worldSha) * .5
end