111 lines
No EOL
2.3 KiB
Lua
111 lines
No EOL
2.3 KiB
Lua
class = require "libs/middleclass"
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Timer = require "libs/hump/timer"
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require "input"
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require "color"
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require "room"
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require "shaders"
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require "debug_helpers"
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function love.load()
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_initDefaults()
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_initGridVars()
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loadSprites()
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gameCanvas = love.graphics.newCanvas()
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finalCanvas = love.graphics.newCanvas()
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inputTimer = Timer.new()
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currentRoom = Room:new{
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player = {
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red = {x = 3, y = 5},
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green = {x = 4, y = 3},
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blue = {x = 3, y = 10}
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}
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}
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end
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function love.update(dt)
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Input:handler()
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currentRoom:update()
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end
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function love.draw()
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gameCanvas:clear()
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finalCanvas:clear()
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love.graphics.setCanvas(gameCanvas)
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love.graphics.setBlendMode("screen")
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currentRoom:draw()
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love.graphics.setCanvas(finalCanvas)
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local scaleCoefficient = .93
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local samples = 7
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love.graphics.push()
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for i = 1, samples do
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local c = 65 / (i * 1.75)
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love.graphics.setColor(c, c, c)
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love.graphics.scale(scaleCoefficient, scaleCoefficient)
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love.graphics.translate((width / 2 - (width * scaleCoefficient) / 2) + 2, (width / 2 - (height * scaleCoefficient) / 2) + 2)
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love.graphics.draw(gameCanvas, 0, 0)
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end
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love.graphics.pop()
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(gameCanvas, 0, 0)
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love.graphics.setCanvas()
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pixelate:send("seed", math.random())
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pixelate:send("zoom", .2)
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love.graphics.setShader(pixelate)
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love.graphics.draw(finalCanvas, 0, 0)
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end
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function love.keypressed(key)
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if Input.isPlayerMove(key) then
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currentRoom:movePlayer(key)
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elseif Input.isPlayerSwitch(key) then
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local c = Input.playerColor(key)
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currentRoom:switchPlayer(c)
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end
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end
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function _initDefaults()
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--set filter
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love.graphics.setDefaultFilter("linear", "nearest")
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--set global width / height variables
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width = love.graphics.getWidth()
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height = love.graphics.getHeight()
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if width > height then
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width = height
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else
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height = width
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end
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--set randomseed
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math.randomseed(os.time())
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end
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function _initGridVars()
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gridWidth, gridHeight = 11, 11
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drawScale = width / gridWidth / 16
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end
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function createCanvases()
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end
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function loadSprites()
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playerSprite = love.graphics.newImage("art/player.png")
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wallSprite = love.graphics.newImage("art/static_wall.png")
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boxSprite = {
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red = love.graphics.newImage("art/wall_r.png"),
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green = love.graphics.newImage("art/wall_g.png"),
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blue = love.graphics.newImage("art/wall_b.png")
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}
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end |