These were committed as empty submodule gitlinks with no .gitmodules, so the folders were never populated and the game could not load (require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator). Checked out each at its pinned commit and vendored the files, matching the existing bundled-libs convention. Removed the junk libs/libs/ tree. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1.2 KiB
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57 lines
No EOL
1.2 KiB
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LIST daysOfTheWeek = Monday, Tuesday, Wednesday, Thursday, Friday
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VAR today = Monday
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VAR tomorrow = Tuesday
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LIST heatedWaterStates = cold, boiling, recently_boiled
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VAR kettleState = cold
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VAR potState = cold
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LIST colours = red, green, blue, purple
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LIST moods = mad, happy, blue
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VAR status = colours.blue
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LIST volumeLevel = off, quiet, medium, loud, deafening
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VAR lecturersVolume = quiet
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VAR murmurersVolume = quiet
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LIST Numbers = one, two, three
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VAR cats = one
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~ cats = Numbers(2) // score will be "two"
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We have { cats } cats.
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-> today
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== today
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Today is { today }. Tomorrow is { tomorrow }.
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...
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-> kitchen
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=== kitchen
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- Hm, kettle is { kettleState } and pot is { potState }.
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~ kettleState = boiling
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- Now kettle is { kettleState } and pot is { potState }.
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...
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-> status
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=== status
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Binary values are { status == colours.blue } and { status == moods.blue }
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...
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-> lecture
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=== lecture
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{ lecturersVolume < deafening:
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~ lecturersVolume++
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The lecturer's voice becomes {lecturersVolume}.
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The lecturer has {LIST_VALUE(deafening) - LIST_VALUE(lecturersVolume)} notches still available to him.
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{ lecturersVolume > murmurersVolume:
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~ murmurersVolume++
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The murmuring gets louder.
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}
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-> lecture
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} |