31 lines
706 B
Lua
31 lines
706 B
Lua
-- this module provides some helpful functions
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-- for setting color!!
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Color = class("Color")
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Color.static.list = {
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-- LÖVE 11 represents color components as normalized floats, not bytes.
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red = {r = 1, g = 0, b = 0, a = 1},
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green = {r = 0, g = 1, b = 0, a = 1},
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blue = {r = 0, g = 0, b = 1, a = 1},
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white = {r = 1, g = 1, b = 1, a = 1}
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}
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function Color:initialize(inColor)
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self.name = inColor
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local c = Color.list[inColor]
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self.r, self.g, self.b, self.a = c.r, c.g, c.b, c.a
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end
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function Color:set()
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return self.r, self.g, self.b, self.a
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end
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function Color:getname()
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return self.name
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end
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function randomColor()
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local colors = {"red", "green", "blue"}
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return colors[math.random(1, 3)]
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end
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