Entity = class("Entity") function Entity:initialize(t) self.x, self.y = t.x, t.y self.gridSize = {x = t.sizeX, y = t.sizeY} self.color = Color:new(t.color) self.collision = t.collision --either "none", "moveable", "unmoveable" self.sprite = t.sprite self.shaAmount = t.sha or 1 end function Entity:atGridPos(x, y) if x >= self.x and x <= self.x + self.gridSize.x and y >= self.y and y <= self.gridSize.y then return true end return false end function Entity:getGridPos() return {x = self.x, y = self.y} end function Entity:getDrawPos() local gridPos = self:getGridPos() return { x = (gridPos.x - 1) * width / gridWidth, y = (gridPos.y - 1) * height / gridHeight } end function Entity:draw() love.graphics.setColor(self.color:set()) local p = self:getDrawPos() love.graphics.draw(self.sprite, p.x + self:sha(), p.y + self:sha(), 0, drawScale, drawScale) end function Entity:isAlignedWithPlayerMovement(axis, pos) if self:getGridPos()[axis] == pos then return true end return false end function Entity:canMove() if self.collision == "unmoveable" then return false end return true end function Entity:move(axis, direction) self[axis] = self[axis] + direction end function Entity:sha() return math.random(-self.shaAmount, self.shaAmount) * .5 end