require "door" local Wire = require "wire" WiredDoor = class("WiredDoor", Door) function WiredDoor:initialize(x, y, color, circuitId) Door.initialize(self, x, y, color) self.circuitId = circuitId self.wired = true end function WiredDoor:setPowered(powered) if powered then if self.locked then self:unlock() end elseif not self.locked then self:lock() end self:refreshSprites() end function WiredDoor:draw(channel) Entity.draw(self, channel) if not self.sprites[channel] then return end local p = self:getDrawPos() local color = Wire.color(self.circuitId) love.graphics.setColor(color[1], color[2], color[3], 1) love.graphics.setLineWidth(math.max(1, drawScale)) love.graphics.circle("line", p.x + 8 * drawScale, p.y + 8 * drawScale, 3 * drawScale) end