require "switch" WiredSwitch = class("WiredSwitch", Switch) function WiredSwitch:initialize(x, y, color) Switch.initialize(self, x, y, color) self.wired = true end function WiredSwitch:draw(channel) Entity.draw(self, channel) if not self.sprites[channel] then return end local p = self:getDrawPos() love.graphics.setColor(1, 1, 1, 0.9) love.graphics.setLineWidth(math.max(1, drawScale)) love.graphics.rectangle("line", p.x + 5 * drawScale, p.y + 5 * drawScale, 6 * drawScale, 6 * drawScale) end