require "entity" Switch = class("Switch", Entity) function Switch:initialize(x, y, color) print("hey!!", x, y, color) print(color) Entity.initialize(self, { x = x, y = y, sizeX = 1, sizeY = 1, color = color, collision = "none", --switches are floor elements that can't be pushed or bloc movement!! sprite = switchSprite[color] }) end