require "libs/TSerial" local targetFolder = "art" function get(folder) end function getAllAssets() local properties = TSerial.unpack(love.filesystem.read("assets.prop") or "{}") local objectnames = {} local topFolder = "art" local files = love.filesystem.getDirectoryItems(topFolder) for _, folder in pairs(files) do if string.sub(folder, 1, 1) ~= "_" then -- we ignore directories which are prepended w/ an underscore if not string.find(folder, "%.") then objectnames[folder] = {} -- love.filesystem.createDirectory("art/" .. folder) -- this is a folder, probably local newFiles = love.filesystem.getDirectoryItems(topFolder .. "/" .. folder) for _, fileToAnalyze in pairs(newFiles) do if fileToAnalyze:find("_r.png") or fileToAnalyze:find("_g.png") or fileToAnalyze:find("_b.png")then local color if fileToAnalyze:find("_r.png") then color = "red" elseif fileToAnalyze:find("_g.png") then color = "green" elseif fileToAnalyze:find("_b.png") then color = "blue" end local name = fileToAnalyze:sub(1, fileToAnalyze:len() - 6) if not properties[name] then properties[name] = {} properties[name].directory = folder properties[name].sprites = {} properties[name].class = "unmoveable" properties[name].preload = false end properties[name].sprites[color] = topFolder .. "/" .. folder .. "/" .. fileToAnalyze end end end end end str = TSerial.pack(properties, nil, true) love.filesystem.write("assets.prop", str) return properties end