-write ruby script to output json table for processed art -fix collision -flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?) -decide on dialog trees -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles??? all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'