player ca

Player.static.sounds = {
switchFail = love.audio.newSource(sounds/switch_fail.wav),
switchSuccess = love.audio.newSource(sounds/switch_success.wav)

}
This commit is contained in:
0x81c 2015-03-15 08:00:59 -04:00
parent 85dd66b1e4
commit ffa35aec89
6 changed files with 46 additions and 22 deletions

13
TODO
View file

@ -1,8 +1,13 @@
-write ruby script to output json table for processed art
-fix collision
FAILED -write ruby script to output json table for processed art
DOnE -fix collision
-flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?)
-decide on dialog trees
-should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
ma_e sprites static class vars instead of globals