player ca
Player.static.sounds = {
switchFail = love.audio.newSource(sounds/switch_fail.wav),
switchSuccess = love.audio.newSource(sounds/switch_success.wav)
}
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parent
85dd66b1e4
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6 changed files with 46 additions and 22 deletions
13
TODO
13
TODO
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@ -1,8 +1,13 @@
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-write ruby script to output json table for processed art
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-fix collision
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FAILED -write ruby script to output json table for processed art
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DOnE -fix collision
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-flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?)
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-decide on dialog trees
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-should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
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YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
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all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
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all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
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ma_e sprites static class vars instead of globals
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