consolidate single color sprites into one master file
This commit is contained in:
parent
7d84f595e4
commit
fe5a11112f
16 changed files with 90 additions and 53 deletions
18
npc.lua
18
npc.lua
|
|
@ -224,11 +224,10 @@ function Sign:initialize(x, y)
|
|||
x = x, y = y,
|
||||
color = "red", -- representative only; sprites are per-channel
|
||||
collision = "unmoveable",
|
||||
sprites = {
|
||||
red = loadSprite("art/npc/start_sign_r.png"),
|
||||
green = loadSprite("art/npc/start_sign_g.png"),
|
||||
blue = loadSprite("art/npc/start_sign_b.png"),
|
||||
},
|
||||
sprites = (function()
|
||||
local m = loadSprite("art/npc/start_sign.png") -- one master, tinted per gun at draw time
|
||||
return { red = m, green = m, blue = m }
|
||||
end)(),
|
||||
})
|
||||
self:initWalker()
|
||||
end
|
||||
|
|
@ -244,11 +243,10 @@ function Jorge:initialize(x, y)
|
|||
x = x, y = y,
|
||||
color = "red",
|
||||
collision = "unmoveable",
|
||||
sprites = {
|
||||
red = loadSprite("art/npc/jorge_r.png"),
|
||||
green = loadSprite("art/npc/jorge_g.png"),
|
||||
blue = loadSprite("art/npc/jorge_b.png"),
|
||||
},
|
||||
sprites = (function()
|
||||
local m = loadSprite("art/npc/jorge.png") -- one master, tinted per gun at draw time
|
||||
return { red = m, green = m, blue = m }
|
||||
end)(),
|
||||
})
|
||||
self:initWalker()
|
||||
end
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue