Add directional sticky and skewer box variants

This commit is contained in:
Your Name 2026-08-11 15:07:11 -04:00
parent c3f5aafd77
commit f549eaf523
13 changed files with 723 additions and 101 deletions

View file

@ -233,6 +233,9 @@ local function rebuildAssetSearchButtons()
for color, location in pairs(gameAssets[asset].sprites) do sprites[color] = love.graphics.newImage(location) end
table.insert(assetSearchButtons, createUIElement{
sprites = sprites,
goopy = gameAssets[asset].goopy,
skewer = gameAssets[asset].skewer,
cells = gameAssets[asset].cells,
name = "asset",
text = asset,
x = 30,
@ -529,13 +532,18 @@ function selectFolder(folder)
-- each frame from the list section (see buildRoomLayout).
table.insert(assetListButtons, createUIElement{
sprites = sprites,
goopy = gameAssets[asset].goopy,
skewer = gameAssets[asset].skewer,
cells = gameAssets[asset].cells,
name = "asset",
text = asset,
x = 30,
y = 0,
onClic = {
left = function() selectAsset(asset) end,
right = function() editAsset(asset) end,
right = function()
if not gameAssets[asset].synthetic then editAsset(asset) end
end,
}
})
end
@ -592,6 +600,9 @@ function editAsset(asset)
local assetButton = createUIElement{
name = asset,
sprites = assetSprites,
goopy = assetProperties.goopy,
skewer = assetProperties.skewer,
cells = assetProperties.cells,
x = sb.w / 2 - 18,
y = 80,
}