Add directional sticky and skewer box variants
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c3f5aafd77
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13 changed files with 723 additions and 101 deletions
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@ -233,6 +233,9 @@ local function rebuildAssetSearchButtons()
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for color, location in pairs(gameAssets[asset].sprites) do sprites[color] = love.graphics.newImage(location) end
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table.insert(assetSearchButtons, createUIElement{
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sprites = sprites,
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goopy = gameAssets[asset].goopy,
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skewer = gameAssets[asset].skewer,
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cells = gameAssets[asset].cells,
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name = "asset",
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text = asset,
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x = 30,
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@ -529,13 +532,18 @@ function selectFolder(folder)
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-- each frame from the list section (see buildRoomLayout).
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table.insert(assetListButtons, createUIElement{
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sprites = sprites,
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goopy = gameAssets[asset].goopy,
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skewer = gameAssets[asset].skewer,
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cells = gameAssets[asset].cells,
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name = "asset",
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text = asset,
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x = 30,
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y = 0,
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onClic = {
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left = function() selectAsset(asset) end,
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right = function() editAsset(asset) end,
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right = function()
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if not gameAssets[asset].synthetic then editAsset(asset) end
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end,
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}
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})
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end
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@ -592,6 +600,9 @@ function editAsset(asset)
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local assetButton = createUIElement{
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name = asset,
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sprites = assetSprites,
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goopy = assetProperties.goopy,
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skewer = assetProperties.skewer,
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cells = assetProperties.cells,
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x = sb.w / 2 - 18,
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y = 80,
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}
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@ -9,6 +9,9 @@ function GUI:initialize(t)
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self.offset = {x = 0, y = 0}
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self.name = t.name
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self.text = t.text
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self.goopy = t.goopy or false
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self.skewer = t.skewer or false
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self.cells = t.cells
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if not t.onClic then
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t.onClic = {}
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@ -99,7 +102,13 @@ function GUI:draw()
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if self.sprites then
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for color, sprite in pairs(self.sprites) do
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love.graphics.setColor(gColor[color]:set())
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love.graphics.draw(sprite, box.x, box.y, 0, self.scale, self.scale)
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if self.goopy and drawGoopySprite then
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drawGoopySprite(sprite, box.x, box.y, self.scale)
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elseif self.skewer and drawSkewerSprite then
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drawSkewerSprite(sprite, self.cells and self.cells[color], box.x, box.y, self.scale)
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else
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love.graphics.draw(sprite, box.x, box.y, 0, self.scale, self.scale)
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end
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end
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end
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@ -1,5 +1,7 @@
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require "libs/TSerial"
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local BoxVariants = require "box_variants"
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local targetFolder = "art"
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local reanalyzeCells = true
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@ -57,5 +59,5 @@ function getAllAssets()
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end
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end
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return globalAssetProperties
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return BoxVariants.addTo(globalAssetProperties)
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end
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