so we have a lot of it wor_ing properly, now we have to do the thing where it preloads necessary spritesgit add -A
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5 changed files with 18 additions and 14 deletions
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@ -14,7 +14,7 @@ local selectedFolder = nil
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local selectedAsset = nil
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local selectedRoom = nil
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local selectedRow = 1
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local gameAssets = getAllAssets()
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local gameAssets = {}
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local inputText = ""
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local assetProperties = {}
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@ -31,7 +31,7 @@ local labels = {}
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function _initLevelEditor()
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assets = getAllAssets()
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gameAssets = getAllAssets()
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--create folder buttons
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local counter = 1
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