so we have a lot of it wor_ing properly, now we have to do the thing where it preloads necessary spritesgit add -A
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b071e117fa
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5 changed files with 18 additions and 14 deletions
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@ -14,7 +14,7 @@ local selectedFolder = nil
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local selectedAsset = nil
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local selectedRoom = nil
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local selectedRow = 1
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local gameAssets = getAllAssets()
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local gameAssets = {}
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local inputText = ""
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local assetProperties = {}
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@ -31,7 +31,7 @@ local labels = {}
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function _initLevelEditor()
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assets = getAllAssets()
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gameAssets = getAllAssets()
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--create folder buttons
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local counter = 1
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@ -7,7 +7,6 @@ function get(folder)
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end
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function getAllAssets()
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local properties = TSerial.unpack(love.filesystem.read("assets.prop") or "{}")
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local objectnames = {}
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local topFolder = "art"
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local files = love.filesystem.getDirectoryItems(topFolder)
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@ -28,21 +27,21 @@ function getAllAssets()
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local name = fileToAnalyze:sub(1, fileToAnalyze:len() - 6)
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if not properties[name] then
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properties[name] = {}
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properties[name].directory = folder
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properties[name].sprites = {}
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properties[name].class = "unmoveable"
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properties[name].preload = false
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if not globalAssetProperties[name] then
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globalAssetProperties[name] = {}
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globalAssetProperties[name].directory = folder
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globalAssetProperties[name].sprites = {}
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globalAssetProperties[name].class = "unmoveable"
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globalAssetProperties[name].preload = false
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end
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properties[name].sprites[color] = topFolder .. "/" .. folder .. "/" .. fileToAnalyze
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globalAssetProperties[name].sprites[color] = topFolder .. "/" .. folder .. "/" .. fileToAnalyze
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end
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end
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end
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end
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end
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str = TSerial.pack(properties, nil, true)
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str = TSerial.pack(globalAssetProperties, nil, true)
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love.filesystem.write("assets.prop", str)
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return properties
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return globalAssetProperties
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end
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