Join co-located player colors

This commit is contained in:
Your Name 2026-08-12 00:30:13 -04:00
parent e200ddcaad
commit cb1b5006b9
3 changed files with 71 additions and 4 deletions

View file

@ -440,8 +440,24 @@ function Room:switchPlayerColorLocal(color)
local targetPlayer = self.player[color]
if not targetPlayer then return false end
local canSwitch = not self:onlyColorIsActive(color)
if canSwitch then
local activeColors = self:getActiveColors()
local canJoin = not self:colorIsActive(color) and #activeColors > 0
if canJoin then
local target = targetPlayer:getGridPos()
for _, activeColor in ipairs(activeColors) do
local activePlayer = self.player[activeColor]
local activePos = activePlayer and activePlayer:getGridPos()
if not activePos or activePos.x ~= target.x or activePos.y ~= target.y then
canJoin = false
break
end
end
end
local canSwitch = canJoin or not self:onlyColorIsActive(color)
if canJoin then
self:setActiveColor(color, true)
elseif canSwitch then
for _, c in ipairs(self:getPossibleColors()) do
self:setActiveColor(c, c == color)
end

View file

@ -291,6 +291,42 @@ test("selecting a parked colour changes to its room", function()
currentRoom, setEditorRoomName = oldCurrentRoom, oldSetEditorRoomName
end)
test("co-located colours join the active player selection", function()
local function player(x, y)
local entity = {x = x, y = y, switched = false}
function entity:getGridPos() return {x = self.x, y = self.y} end
function entity:playSwitchSound(success) self.switched = success end
return entity
end
local room = {
name = "a",
player = {red = player(3, 4), green = player(3, 4), blue = player(6, 4)},
activeColors = {red = true, green = false, blue = false},
colorsPlayerHas = {"red", "green", "blue"},
}
function room:getPossibleColors() return self.colorsPlayerHas end
function room:getActiveColors()
local colors = {}
for _, color in ipairs(self.colorsPlayerHas) do
if self.activeColors[color] then table.insert(colors, color) end
end
return colors
end
function room:colorIsActive(color) return self.activeColors[color] end
function room:setActiveColor(color, value) self.activeColors[color] = value end
local world = setmetatable({
levels = {a = room}, roomByName = {a = {name = "a", x = 1, y = 1}},
}, {__index = World})
world.flushRuntime = function() end
assertTrue(world:switchPlayerColor(room, "green"))
assertTrue(room.activeColors.red and room.activeColors.green,
"co-located red and green did not become active together")
assertTrue(world:switchPlayerColor(room, "blue"))
assertTrue(room.activeColors.blue and not room.activeColors.red and not room.activeColors.green,
"separated blue player should still select by itself")
end)
test("one run cannot terminate at two different switches", function()
local second = switch("red", 1, 2)
local world, _, roomB = makeWorld(second)

View file

@ -731,8 +731,23 @@ function World:switchPlayerColor(room, color)
return true
end
local activeColors = room:getActiveColors()
local canSwitch = #activeColors ~= 1 or activeColors[1] ~= color
if canSwitch then
local canJoin = not room:colorIsActive(color) and #activeColors > 0
if canJoin then
local target = player:getGridPos()
for _, activeColor in ipairs(activeColors) do
local activePlayer = room.player[activeColor]
local activePos = activePlayer and activePlayer:getGridPos()
if not activePos or activePos.x ~= target.x or activePos.y ~= target.y then
canJoin = false
break
end
end
end
local canSwitch = canJoin or #activeColors ~= 1 or activeColors[1] ~= color
if canJoin then
room:setActiveColor(color, true)
elseif canSwitch then
for _, possibleColor in ipairs(room:getPossibleColors()) do
room:setActiveColor(possibleColor, possibleColor == color)
end