Join co-located player colors
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3 changed files with 71 additions and 4 deletions
19
world.lua
19
world.lua
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@ -731,8 +731,23 @@ function World:switchPlayerColor(room, color)
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return true
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end
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local activeColors = room:getActiveColors()
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local canSwitch = #activeColors ~= 1 or activeColors[1] ~= color
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if canSwitch then
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local canJoin = not room:colorIsActive(color) and #activeColors > 0
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if canJoin then
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local target = player:getGridPos()
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for _, activeColor in ipairs(activeColors) do
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local activePlayer = room.player[activeColor]
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local activePos = activePlayer and activePlayer:getGridPos()
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if not activePos or activePos.x ~= target.x or activePos.y ~= target.y then
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canJoin = false
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break
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end
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end
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end
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local canSwitch = canJoin or #activeColors ~= 1 or activeColors[1] ~= color
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if canJoin then
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room:setActiveColor(color, true)
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elseif canSwitch then
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for _, possibleColor in ipairs(room:getPossibleColors()) do
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room:setActiveColor(possibleColor, possibleColor == color)
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end
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