basic stuff w movemet n collision done
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parent
03112bb0fb
commit
bffa27ec01
4 changed files with 25 additions and 15 deletions
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@ -6,6 +6,7 @@ function Entity:initialize(t)
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self.color = Color:new(t.color)
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self.collision = t.collision --either "none", "moveable", "unmoveable"
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self.sprite = t.sprite
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self.shaAmount = t.sha or 1
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end
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function Entity:atGridPos(x, y)
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@ -31,7 +32,7 @@ end
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function Entity:draw()
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love.graphics.setColor(self.color:set())
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local p = self:getDrawPos()
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love.graphics.draw(self.sprite, p.x, p.y, 0, drawScale, drawScale)
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love.graphics.draw(self.sprite, p.x + self:sha(), p.y + self:sha(), 0, drawScale, drawScale)
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end
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function Entity:isAlignedWithPlayerMovement(axis, pos)
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@ -53,6 +54,7 @@ function Entity:move(axis, direction)
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self[axis] = self[axis] + direction
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end
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function Entity:push(direction)
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function Entity:sha()
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return math.random(-self.shaAmount, self.shaAmount) * .5
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end
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