so we fixed up some bugs and restructured the level editor. master fiel.
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01d272981e
commit
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3 changed files with 55 additions and 28 deletions
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@ -7,6 +7,7 @@ function get(folder)
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end
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function getAllAssets()
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local properties = TSerial.unpack(love.filesystem.read("assets.prop") or "{}")
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local objectnames = {}
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local topFolder = "art"
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local files = love.filesystem.getDirectoryItems(topFolder)
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@ -15,29 +16,33 @@ function getAllAssets()
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-- we ignore directories which are prepended w/ an underscore
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if not string.find(folder, "%.") then
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objectnames[folder] = {}
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love.filesystem.createDirectory("art/" .. folder)
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-- love.filesystem.createDirectory("art/" .. folder)
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-- this is a folder, probably
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local newFiles = love.filesystem.getDirectoryItems(topFolder .. "/" .. folder)
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for _, fileToAnalyze in pairs(newFiles) do
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if fileToAnalyze:find("_r.png") or fileToAnalyze:find("_g.png") or fileToAnalyze:find("_b.png")then
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local color
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if fileToAnalyze:find("_r.png") then color = "red"
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elseif fileToAnalyze:find("_g.png") then color = "green"
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elseif fileToAnalyze:find("_b.png") then color = "blue" end
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local name = fileToAnalyze:sub(1, fileToAnalyze:len() - 6)
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if not objectnames[folder][name] then
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objectnames[folder][name] = {}
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if not properties[name] then
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properties[name] = {}
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properties[name].directory = folder
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properties[name].sprites = {}
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properties[name].class = "unmoveable"
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properties[name].preload = false
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end
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objectnames[folder][name][color] = topFolder .. "/" .. folder .. "/" .. fileToAnalyze
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properties[name].sprites[color] = topFolder .. "/" .. folder .. "/" .. fileToAnalyze
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end
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end
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end
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end
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end
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str = TSerial.pack(objectnames, nil, true)
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love.filesystem.write("great.sav", str)
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return objectnames
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str = TSerial.pack(properties, nil, true)
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love.filesystem.write("assets.prop", str)
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return properties
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end
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