so we fixed up some bugs and restructured the level editor. master fiel.
This commit is contained in:
parent
01d272981e
commit
b071e117fa
3 changed files with 55 additions and 28 deletions
4
TODO
4
TODO
|
|
@ -1,9 +1,7 @@
|
|||
FAILED lol -write ruby script to output json table for processed art
|
||||
|
||||
-flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?)
|
||||
-decide on dialog trees
|
||||
|
||||
YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
|
||||
YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
|
||||
|
||||
all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue