so we fixed up some bugs and restructured the level editor. master fiel.

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0x81c 2015-03-25 03:58:37 -04:00 committed by Your Name
parent 01d272981e
commit b071e117fa
3 changed files with 55 additions and 28 deletions

4
TODO
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@ -1,9 +1,7 @@
FAILED lol -write ruby script to output json table for processed art
-flesh out full mythos, i.e.: where is the player, why is the player here, what is the player trying to get, who is here, what do they thin_ of the player's presence (are they happy? is the player an old face to them?)
-decide on dialog trees
YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
YES -should puzzles be sort of secondary to exploration? li_e should most of the game be weird fun and interaction, and then the 'off the rails' parts should be puzzles???
all of the npcs should be stuc_ in a cycle of whatever they're doing, focused on it, hav always been focused on it, maybe it has to do w/ the fact that they are always doing 'night activities'