Unify editor input with room preview transform
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5 changed files with 82 additions and 29 deletions
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@ -391,6 +391,21 @@ test("WASD room browsing changes view without moving players", function()
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currentRoom, setEditorRoomName = oldCurrentRoom, oldSetEditorRoomName
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end)
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test("screen-to-cell mapping uses the neighbourhood render transform", function()
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local oldWidth, oldHeight, oldGridWidth, oldGridHeight = width, height, gridWidth, gridHeight
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width, height, gridWidth, gridHeight = 110, 110, 11, 11
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local room = {name = "a"}
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local world = setmetatable({}, {__index = World})
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world.roomNeighborhoodTransform = function()
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return {zoom = 0.78, originX = 22, originY = 22, cameraX = 0, cameraY = 0}
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end
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local cell = world:screenCellInRoom(room,
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22 + width * 0.78 * (4.5 / 11), 22 + height * 0.78 * (7.5 / 11))
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assertTrue(cell.x == 5 and cell.y == 8, "rendered cell did not map back to itself")
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assertTrue(world:screenCellInRoom(room, 1, 1) == nil, "preview margin mapped into active room")
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width, height, gridWidth, gridHeight = oldWidth, oldHeight, oldGridWidth, oldGridHeight
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end)
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test("one run cannot terminate at two different switches", function()
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local second = switch("red", 1, 2)
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local world, _, roomB = makeWorld(second)
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