kill dead code

This commit is contained in:
Your Name 2026-08-07 01:05:08 -04:00
parent a8b469876d
commit 7fa9171ba1
9 changed files with 72 additions and 187 deletions

View file

@ -2,8 +2,6 @@ Room = class("Room")
require "libs/TSerial"
require "player"
require "box"
require "wall"
require "artifact"
require "npc"
require "art"
@ -14,15 +12,6 @@ require "dialogue_manager"
require "generic_moveable"
require "generic_unmoveable"
-- cache loaded images so repeated placing/loading doesn't re-decode PNGs
local placeImageCache = {}
local function loadPlaceImage(path)
if not placeImageCache[path] then
placeImageCache[path] = love.graphics.newImage(path)
end
return placeImageCache[path]
end
function Room:initialize(t)
self.player = {}
self.switches = { red = {}, green = {}, blue = {} }
@ -558,7 +547,7 @@ function Room:createEntity(class, color, x, y)
self:registerPlayer(entity, color)
self:setActiveColor(color, true)
elseif props and props.sprites and props.sprites[color] then
local sprite = loadPlaceImage(props.sprites[color])
local sprite = loadSprite(props.sprites[color])
if behavior == "moveable" then
entity = GenericMoveable:new(x, y, color, sprite, class)
else