kill dead code
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a8b469876d
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9 changed files with 72 additions and 187 deletions
13
room.lua
13
room.lua
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@ -2,8 +2,6 @@ Room = class("Room")
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require "libs/TSerial"
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require "player"
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require "box"
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require "wall"
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require "artifact"
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require "npc"
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require "art"
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@ -14,15 +12,6 @@ require "dialogue_manager"
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require "generic_moveable"
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require "generic_unmoveable"
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-- cache loaded images so repeated placing/loading doesn't re-decode PNGs
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local placeImageCache = {}
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local function loadPlaceImage(path)
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if not placeImageCache[path] then
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placeImageCache[path] = love.graphics.newImage(path)
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end
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return placeImageCache[path]
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end
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function Room:initialize(t)
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self.player = {}
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self.switches = { red = {}, green = {}, blue = {} }
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@ -558,7 +547,7 @@ function Room:createEntity(class, color, x, y)
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self:registerPlayer(entity, color)
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self:setActiveColor(color, true)
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elseif props and props.sprites and props.sprites[color] then
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local sprite = loadPlaceImage(props.sprites[color])
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local sprite = loadSprite(props.sprites[color])
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if behavior == "moveable" then
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entity = GenericMoveable:new(x, y, color, sprite, class)
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else
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