Replace box variants with a moveable adhesion property
Collapse the spiky/sticky/skewer box-variant assets into a single per-
instance `adhesion` property on any moveable block, chosen in the editor
via a dropdown next to the colour picker and stored in the .sav alongside
the class.
- spiky -> sticky: soft grab on every true edge (goopy shader)
- skewer -> gluey: rigid weld on every true edge (spiked outline)
- old trailing-face sticky is removed; its saves fold into new sticky
Move the spike geometry + drawGlueySprite into shaders.lua, fold drawing
and the adhesion flag into GenericMoveable, and delete the three
Generic{Sticky,Spiky,Skewer} classes and box_variants.lua. Room:createEntity
normalises legacy spiky_/skewer_/sticky_ class prefixes so old saves load,
and serialization emits `adhesion`. World/map previews and the movement
proxy follow the rename.
Backfill rooms/*.sav to the new format via tools/backfill_adhesion.lua
(41 objects across 8 files). Update tests to the two-mode model; the two
tests asserting the removed lateral-shear limitation are dropped and a
legacy-load migration test added. 27/27 pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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parent
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25 changed files with 4010 additions and 3797 deletions
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@ -1,7 +1,5 @@
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require "libs/TSerial"
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local BoxVariants = require "box_variants"
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local targetFolder = "art"
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local reanalyzeCells = true
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@ -77,5 +75,5 @@ function getAllAssets()
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synthetic("wired_switch", "switch", "wired_switch")
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synthetic("wired_door", "door", "wired_door")
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return BoxVariants.addTo(globalAssetProperties)
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return globalAssetProperties
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end
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