wowgit add -A!
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3 changed files with 44 additions and 25 deletions
31
entity.lua
31
entity.lua
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@ -4,6 +4,7 @@ function Entity:initialize(t)
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self.x, self.y = t.x, t.y
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self.spriteSize = {w = t.sprite:getWidth(), h = t.sprite:getHeight()}
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self.size = {w = self.spriteSize.w / 16, h = self.spriteSize.h / 16}
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self.cellShape = t.cellShape or self:cellShapeFromBox(self.size)
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self.color = Color:new(t.color)
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self.collision = t.collision --"none", "moveable", "unmoveable"
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self.sprite = t.sprite
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@ -32,18 +33,36 @@ end
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function Entity:getOccupiedCells(coords)
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--we have this offset so we can project what a movement would do
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local offset = coords or {x = 0, y = 0}
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local box = self:getGridBox()
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local cells = {}
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local pos = self:getGridPos()
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for _, cell in ipairs(self:getCellShape()) do
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local adjustedCell = {}
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adjustedCell.x = pos.x + cell.x - 1 + offset.x
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adjustedCell.y = pos.y + cell.y - 1 + offset.y
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table.insert(cells, adjustedCell)
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end
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for i = box.x + offset.x, box.x + box.w - 1 + offset.x do
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for j = box.y + offset.y, box.y + box.h - 1 + offset.y do
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return cells
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end
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function Entity:cellShapeFromBox(box)
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local cells = {}
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for i = 1, box.w do
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for j = 1, box.h do
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table.insert(cells, {x = i, y = j})
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io.write(" boop: " .. i .. ", " .. j)
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end
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end
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io.write("\n")
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return cells
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end
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function Entity:getCellShape()
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return self.cellShape
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end
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function Entity:getDrawBox()
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local drawPos = self:getDrawPos()
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return {x = drawPos.x, y = drawPos.y, w = self.spriteSize.w * drawScale, h = self.spriteSize.h * drawScale}
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@ -80,14 +99,14 @@ function Entity:draw()
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end
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function Entity:canMove()
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if self.collision == "moveable" then
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if self:getCollision() == "moveable" then
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return true
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end
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return false
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end
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function Entity:canPassOver()
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if self.collision == "none" then
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if self:getCollision() == "none" then
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return true
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end
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return false
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