mostly art stuffgit add -A
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39 changed files with 27 additions and 7 deletions
7
room.lua
7
room.lua
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@ -59,11 +59,11 @@ function Room:initialize(t)
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-- if active then self.collideables[color]["n: " .. x .. ", " .. y] = Ass:new(x, y, color, "animals/processed/", "me_rach") end
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local x, y = 1, 1
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if active then self.collideables[color]["n: " .. x .. ", " .. y] = Ass:new(x, y, color, "tech/processed/", "mac_smaller") end
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if active then self.collideables[color]["n: " .. x .. ", " .. y] = Ass:new(x, y, color, "house/processed/", "toilet") end
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self.collideables[color]["n: " .. x .. ", " .. y]:getOccupiedCells()
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local x, y = 7, 7
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if active then self.collideables[color]["n: " .. x .. ", " .. y] = Ass:new(x, y, color, "tech/processed/", "cd") end
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if active then self.collideables[color]["n: " .. x .. ", " .. y] = Ass:new(x, y, color, "food/processed/", "beer_mug") end
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end
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@ -348,10 +348,11 @@ function Room:switchCheck()
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--switch is on
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switch:activate()
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table.insert(onSwitches, switch) --doesn't rly matter what we put here as long as it's true-y
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else
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switch:deactivate()
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end
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end
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if #onSwitches == #switchArray then doorsToUnlock[color] = true else doorsToUnlock[color] = false end
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print(color, doorsToUnlock[color])
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end
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return doorsToUnlock
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