room changes
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7 changed files with 2333 additions and 2108 deletions
4
main.lua
4
main.lua
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@ -306,6 +306,10 @@ function _initCanvases()
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gameCanvas = love.graphics.newCanvas()
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finalCanvas = love.graphics.newCanvas()
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presentationCanvas = love.graphics.newCanvas()
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-- Reused for each cardinal neighbour's alternate real-colour view at the
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-- porous room boundary. Full-screen dimensions keep it pixel-aligned with
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-- the gameplay canvas during shader compositing.
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porousRoomCanvas = love.graphics.newCanvas()
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sideBarCanvas = love.graphics.newCanvas(math.max(1, sideBarBox.w), math.max(1, sideBarBox.h))
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sideBarCanvas:setFilter("nearest", "nearest") -- never average when sampled
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end
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