fix switch scaling i guess?

This commit is contained in:
Your Name 2026-08-07 18:01:36 -04:00
parent 1850737cf6
commit 2e0013ec17

View file

@ -22,9 +22,10 @@ function Entity:initialize(t)
self.drawOffset = {x = 0, y = 0}
if self.size.w < 1 or self.size.h < 1 then
-- Small sprites (notably 10px switches) are drawn inside a 16px cell.
-- Offset by the leftover space, not by half their own size.
self.drawOffset.x = drawScale * (16 - self.spriteSize.w) / 2
self.drawOffset.y = drawScale * (16 - self.spriteSize.h) / 2
-- Offset by the leftover space in native sprite-pixels (e.g. (16-10)/2 = 3);
-- drawScale is applied at draw time so this stays correct across resizes.
self.drawOffset.x = (16 - self.spriteSize.w) / 2
self.drawOffset.y = (16 - self.spriteSize.h) / 2
end
end
@ -121,7 +122,7 @@ function Entity:draw(channel)
if not sprite then return end
love.graphics.setColor(gColor[channel]:set())
local p = self:getDrawPos()
love.graphics.draw(sprite, p.x + self.drawOffset.x, p.y + self.drawOffset.y, 0, drawScale, drawScale)
love.graphics.draw(sprite, p.x + self.drawOffset.x * drawScale, p.y + self.drawOffset.y * drawScale, 0, drawScale, drawScale)
end
function Entity:canMove()