fix switch scaling i guess?
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1850737cf6
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1 changed files with 5 additions and 4 deletions
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@ -22,9 +22,10 @@ function Entity:initialize(t)
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self.drawOffset = {x = 0, y = 0}
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if self.size.w < 1 or self.size.h < 1 then
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-- Small sprites (notably 10px switches) are drawn inside a 16px cell.
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-- Offset by the leftover space, not by half their own size.
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self.drawOffset.x = drawScale * (16 - self.spriteSize.w) / 2
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self.drawOffset.y = drawScale * (16 - self.spriteSize.h) / 2
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-- Offset by the leftover space in native sprite-pixels (e.g. (16-10)/2 = 3);
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-- drawScale is applied at draw time so this stays correct across resizes.
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self.drawOffset.x = (16 - self.spriteSize.w) / 2
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self.drawOffset.y = (16 - self.spriteSize.h) / 2
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end
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end
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@ -121,7 +122,7 @@ function Entity:draw(channel)
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if not sprite then return end
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love.graphics.setColor(gColor[channel]:set())
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local p = self:getDrawPos()
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love.graphics.draw(sprite, p.x + self.drawOffset.x, p.y + self.drawOffset.y, 0, drawScale, drawScale)
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love.graphics.draw(sprite, p.x + self.drawOffset.x * drawScale, p.y + self.drawOffset.y * drawScale, 0, drawScale, drawScale)
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end
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function Entity:canMove()
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