automatically gets bouif pull = true then
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747a7b7b58
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14 changed files with 143 additions and 81 deletions
27
room.lua
27
room.lua
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@ -33,15 +33,15 @@ function Room:initialize(t)
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-- self.activeColors[color] = true
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-- end
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-- for i=1, 30 do
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-- local x, y = randomPosition()
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-- local door = Door:new(x, y, self.colorsPlayerHas)
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-- table.insert(self.doors, door)
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for i=1, 1 do
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local x, y = randomPosition()
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-- local door = Door:new(x, y, self.colorsPlayerHas)
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-- table.insert(self.doors, door)
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-- for color, active in pairs(self.activeColors) do
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-- self.collideables[color]["w: " .. x .. ", " .. y] = door
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-- end
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-- end
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for color, active in pairs(self.activeColors) do
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self.collideables[color]["w: " .. x .. ", " .. y] = Wall:new(x, y, color)
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end
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end
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for i=0, 5 do
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local x, y = randomPosition()
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@ -226,7 +226,7 @@ function Room:movePlayer(key)
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local targetCells
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local pull = {}
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local pull
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--for each color...
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targetCells = {initialTargetCell} -- ...we start with our attempted movement...
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local doneSearching
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@ -246,7 +246,7 @@ function Room:movePlayer(key)
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table.insert(nextTargetCells, projectedCell)
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end
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else
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pull[color] = false
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pull = false
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doneSearching = true
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end
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end
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@ -262,6 +262,7 @@ function Room:movePlayer(key)
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--if every projected cell is empty then we can do the move
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if #emptyCells == #targetCells then
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pull = true
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doneSearching = true
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end
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@ -272,8 +273,10 @@ function Room:movePlayer(key)
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for _, entity in pairs(entitiesToPush) do
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entity:move(axis, dir[axis])
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end
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for _, entity in pairs(entitiesToPull) do
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entity:move(axis, dir[axis])
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if pull == true then
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for _, entity in pairs(entitiesToPull) do
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entity:move(axis, dir[axis])
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end
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end
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self.player[color]:move(axis, dir[axis])
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moved = true
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