bump chec~~

This commit is contained in:
0x81c 2015-03-16 07:39:54 -04:00
parent 0009355d04
commit 1c1ec291a7
153 changed files with 27 additions and 8 deletions

View file

@ -19,11 +19,16 @@ sprites = {
blue = love.graphics.newImage("art/switch_b.png")
},
water = {
red = love.graphics.newImage("art/nature/processed/water_r.png"),
green = love.graphics.newImage("art/nature/processed/water_g.png"),
blue = love.graphics.newImage("art/nature/processed/water_b.png")
red = love.graphics.newImage("art/nature/water_r.png"),
green = love.graphics.newImage("art/nature/water_g.png"),
blue = love.graphics.newImage("art/nature/water_b.png")
},
mac_smaller = love.graphics.newImage("art/tech/processed/mac_smaller_r.png"),
tree = {
red = love.graphics.newImage("art/nature/palm_scaled_r.png"),
green = love.graphics.newImage("art/nature/palm_scaled_g.png"),
blue = love.graphics.newImage("art/nature/palm_scaled_b.png")
},
test_object = love.graphics.newImage("art/test_object.png"),
npcs = {
@ -43,7 +48,7 @@ function processSprites()
spriteCells[name] = {}
--this is multicolored so...
for color, sprite in pairs(spriteObj) do
spriteCells[color] = getCellsFromSprite(sprite)
spriteCells[name][color] = getCellsFromSprite(sprite)
end
else
--assume it's an image obj