Vendor libs/hump, sfxrlua, json4lua, narrator as real files

These were committed as empty submodule gitlinks with no .gitmodules,
so the folders were never populated and the game could not load
(require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator).
Checked out each at its pinned commit and vendored the files, matching
the existing bundled-libs convention. Removed the junk libs/libs/ tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Your Name 2026-08-11 11:37:09 -04:00
parent e73f63b5d4
commit 03532d29e4
219 changed files with 20254 additions and 252 deletions

View file

@ -0,0 +1,28 @@
package = "sfxr"
version = "0.0.2-1"
source = {
url = "git://github.com/nucular/sfxrlua",
tag = "v0.0.2"
}
description = {
summary = "A port of the sfxr sound effect synthesizer to Lua",
detailed = [[
A port of the sfxr sound effect synthesizer to pure Lua, designed to be used
together with the awesome LÖVE game framework.
]],
homepage = "https://github.com/nucular/sfxrlua",
license = "MIT/X11"
}
dependencies = {
"lua ~> 5.1"
-- bitop?
}
build = {
type = "builtin",
modules = {
sfxr = "sfxr.lua"
},
copy_directories = {
"docs"
}
}