Vendor libs/hump, sfxrlua, json4lua, narrator as real files

These were committed as empty submodule gitlinks with no .gitmodules,
so the folders were never populated and the game could not load
(require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator).
Checked out each at its pinned commit and vendored the files, matching
the existing bundled-libs convention. Removed the junk libs/libs/ tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Your Name 2026-08-11 11:37:09 -04:00
parent e73f63b5d4
commit 03532d29e4
219 changed files with 20254 additions and 252 deletions

View file

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local narrator, describe, it, assert = ...
local content = [[
VAR x = 1
* (choice) [Hello]
- (hello) Hello world!
-> knot
=== knot
= stitch
~ x = 2
~ temp y = 3
A line 1
A line 2
A line 3
* Just a road to hell -> END
* The best road to hell -> END
]]
local book = narrator.parse_content(content)
local saved_state
it('Saving', function()
local story = narrator.init_story(book)
story:begin()
story:continue()
story:choose(1)
story:continue(2)
saved_state = story:save_state()
local expected_path = { knot = 'knot', stitch = 'stitch' }
assert.are.same(saved_state.path, expected_path)
assert.equal(saved_state.variables['x'], 2)
assert.equal(saved_state.temp['y'], 3)
assert.equal(saved_state.visits._._.hello, 1)
assert.equal(#saved_state.output, 2)
assert.equal(#saved_state.paragraphs, 2)
assert.equal(#saved_state.choices, 2)
end)
it('Loading.', function()
local story = narrator.init_story(book)
story:begin()
story:load_state(saved_state)
local expected_path = { knot = 'knot', stitch = 'stitch' }
assert.are.same(story.current_path, expected_path)
assert.equal(story.variables['x'], 2)
assert.equal(story.temp['y'], 3)
assert.equal(story:get_visits('hello'), 1)
assert.equal(#story.output, 2)
local paragraphs = story:continue()
local choices = story:get_choices()
assert.equal(#paragraphs, 2)
assert.equal(#choices, 2)
end)