Vendor libs/hump, sfxrlua, json4lua, narrator as real files

These were committed as empty submodule gitlinks with no .gitmodules,
so the folders were never populated and the game could not load
(require of libs/hump/timer, libs/sfxrlua/sfxr, narrator.narrator).
Checked out each at its pinned commit and vendored the files, matching
the existing bundled-libs convention. Removed the junk libs/libs/ tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Your Name 2026-08-11 11:37:09 -04:00
parent e73f63b5d4
commit 03532d29e4
219 changed files with 20254 additions and 252 deletions

View file

@ -0,0 +1,42 @@
local narrator, describe, it, assert = ...
local content = [[
~ beep()
{ sum(1, 2) }
{ did_solve_puzzle("labirint") }
]]
local book = narrator.parse_content(content)
local story = narrator.init_story(book)
local is_beeped = false
local puzzles = { }
story:bind('beep', function()
is_beeped = true
end)
story:bind('sum', function(x, y)
return x + y
end)
story:bind('did_solve_puzzle', function(puzzle)
puzzles[puzzle] = true
end)
story:begin()
it('Was a beep?', function()
assert.is_true(is_beeped)
end)
it('Sum is equal to 3.', function()
local paragraphs = story:continue()
assert.equal(#paragraphs, 1)
assert.equal('3', paragraphs[1].text)
end)
it('Labirint is sovled.', function()
local puzzle_is_solved = puzzles['labirint']
assert.is_true(puzzle_is_solved)
end)